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It will look like a regular block and not the image used in the tileset. The tile will behave like an invisible coin block. If this pixel is left blank, Mario and all entities will pass through it as if the tile is part of the background. In other words, it will behave like a regular block. The tile will cause Mario and all entities to stop when attempting to pass through it. If all tiles change to coins when placed, this is likely the problem use GIMP, Paint.NET, or Photoshop to get rid of the extraneous white pixels or the tiles will turn intoĪ reference sheet for the Alesan99's Entities tile properties (as of version 0.10.0 13). This becomes a problem for users of Microsoft Paint, which does not support transparency.

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Note that the pixel does not have to be the same color as in the image except for some special cases in AE.Īn important part of the tileset is that unwanted properties must have transparent pixels in their place. As shown in the image to the left, placing a pixel in the predefined spots will cause the tile to behave differently in the game. The collision properties are probably the most important part of the tileset. A reference sheet for the Special Edition tile properties.











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