

If you have an army of flame tanks and an off army of fire elementals, you can march those elementals in a shoulder to shoulder wall that is backed up by the flame tanks to cause much more pain. Also, the flame tank and the fire elemental have a very special bond. Immolation, combined with the dreadnought's choking gas spell can significantly reduce enemy armor and resistance. Now as far as fiery pain goes, a gold level flame tank while not only dishing out healthy amounts of damage can also immolate its foes.

The flame tank has explosive death, but the Dreadnought's explosive squad makes that death trigger twice. With 3 cannons, your percentage of time at full fire goes up, but your overall firepower drops by. If the engineers refill all of the cannons right after firing, all four cannons will be able to run continuous fire for 2 turns. The 4 cannon and 2 engineer mix allows fire to be maximised at the start of the engagement. In fact, if your going to be dropping a unit to add a hero, its better to drop a cannon than it is to drop an engineer in terms of shots per turn, especially if they are a dreadnought hero. So you could go with 3 cannon 3 engineer for 3 per turn fires OR you can go with 4 cannon and 2 engineer for two guaranteed shots per turn and one shot every other turn. However, you may not have more engineers than you may have machines, and you may not have more than 6 per army. Each engineer bumps that shot value to 1 per turn.

Now, shots per turn fired is an important thing, lets look at the mathĮach cannon and juggernaught can fire. The reason for this is so that at a moments notice the engineers can run out and throw nets at a unit attacking the juggernaut and the still maintain the ability to continue mortar fire for that turn. If you have an equal number of engineers to dreadnoughts, The idea is to keep the juggernaut always refilled by the end of the turn. Juggernaughts start combat with their mortars on cooldown. Also, they can toss nets and use a blunderbuss, but those are minor in comparison to what they can do with machines. The engineer is a useful unit that when properly utilized doubles the firepower output of a dreadnought's juggernaut's and cannons.
